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1.**"data://"**
**Cause** - Happens when your .fbx has spaces in it. (example: bla bla.fbx)
**Solution** - Re-build your .fbx without any spaces. (example: bla_bla.fbx or blabla.fbx)
2.**"-o outp…
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It would be very helpful to have a materials option for the fbx import that automatically re-uses an existing material with the same name (same way as Unity handles the materials if you unpack them) a…
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* **Addon:** Send to Unreal
## Description
Currently it is not possible (from what I know) to directly export animated objects (without an armature) using this addon, although it is possible to …
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Here is sample fbx with texture embeded.
https://github.com/mrdoob/three.js/files/1115931/mars_character_animation_textures.fbx.zip
With the following code, it only shows mesh without texture.
``…
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A new feature that creates a folder for FBX is great, but it has some UX discomforts:
1. When uploading FBX, it selects a folder.
2. After the folder is created it navigates to that folder.
Thi…
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### Godot version
v4.0.beta17.official
### System information
Windows 11, forward+
### Issue description
I double clicked on an FBX model to change the bone mapping. Animations worked…
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**Describe the bug**
When launching a project on macOS the Asset Processor fails to process all non primitive fbx files. The following Message is displayed in event log details of failed asset status…
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Hi,
I want to use STAR model in 3D software (e.g. Unity, Blender and Maya) by FBX model .
I guess it may be possible produce an FBX model from .pkl and .npy files.
It would be great if we can use a…
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Program fails to import fbx files at all
i jsut get an error that says:
Compressed data has invalid checksum, near offset 67810
Details copied to clipboard
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.vox files generated by MeshToVox seem to have these horizontal bands of voxels which should not be there. I tried converting with different file formats. Images of the converted models:
.fbx conve…