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Test case [BryntumDragIssue (1).zip](https://github.com/user-attachments/files/17185898/BryntumDragIssue.1.zip)
If not runnable with yarn, change version in package.json for yarn from 4.0.4 to 1.2.0 …
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I'm not familiar with astro's packages and their dependencies. It seems although I have changed the version of typst-node-compiler, the pages are still rendered in 0.11.1.
I wonder if this can be sol…
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### Godot version
master, 4.0.beta3
### System information
Win11, gl_compatibility
### Issue description
Incorrect skeleton and uv when using `gl_compatibility` renderer.
rendering_method …
zaevi updated
2 years ago
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Comes from https://jira.hl7.org/browse/FHIR-30507
We now have an IG dependency summary table that mirrors the one in QA as a 'fragment'. However, we actually want a slightly different version of t…
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Type: Bug
I've been having trouble in recent months with port forwards to my VMs. It used to be reliable but now whenever I leave and/or close my laptop for a long time my port forwards stop working…
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your shader only works in deferred Rendering Mode I need forward rendering
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### Tested versions
- Reproducible in 4.3.rc1, 4.2.2.stable and 4.1.4.stable. Have not tested any earlier versions yet.
### System information
Godot v4.3.rc1 - Arch Linux #1 ZEN SMP PREEMPT_D…
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### Tested versions
Godot Engine v4.2.1.stable.official.b09f793f5 - https://godotengine.org
Vulkan API 1.3.250 - Forward+ - Using Vulkan Device #0: AMD - AMD Radeon RX 5700
### System information…
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### Preliminary Checks
- [X] I have reviewed the documentation: https://clerk.com/docs
- [X] I have searched for existing issues: https://github.com/clerk/javascript/issues
- [X] I have not a…
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Issue Error Log:
You can only call cameraColorTarget inside the scope of a ScriptableRenderPass. Otherwise the pipeline camera target texture might have not been created or might have already been di…