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I'd like to create to create custom node. According to documentation it is possible as [engine module](http://docs.godotengine.org/en/3.0/development/cpp/custom_modules_in_cpp.html).
Is it possible …
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### Describe the project you are working on
I am currently working on a game that heavily relies on the performance of GDNative, and so I use a lot of custom C structs (for example Steamworks'es ca…
ghost updated
3 years ago
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I just ran into this with the gdextension work we're doing but it applies to master as well.
Currently the test project embedded here has the godot project file in the root and the source for the p…
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Hi,
I'm trying to get your cool demo working, but I don't have much luck. The server seems fine, but when the second client connects it has no game board and does not show up on the first client's…
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Hi. Is this module being worked on? I'm planning to use this addon and wanted to know if it works on Godot 3.x? Have you tried this on 3.3? Thanks for making this though!
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Unfortunately I failed building the plugin for linux, so I wanted to download already built versions, but the page doesn't exist :/ if anyone could help by sending a link to binaries it would change m…
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Technically it makes a lot more sense to make this an issue in the Godot repo, but thought it'd be worth tracking here as well.
I found this issue as part of the [Known Limitations](https://github.…
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Hi
i get the error all of sudden on running my projects:
![image](https://user-images.githubusercontent.com/5873361/152665146-962a1214-4411-485b-be78-6ad7e80b5e32.png)
also now all the t…
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I was trying to compile it on Linux Ubuntu 16.04 and I had that error:
```
scons platform=linux generate_bindings=yes
scons: Reading SConscript files ...
scons: done reading SConscript files.
s…
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**Describe the project you are working on:**
Godot Editor
**Describe the problem or limitation you are having in your project:**
When working on your project you usually use a terminal fo…