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Here is a website I want to share with you: https://www.bing.com/news/search?q=site%3atimesnownews.com&FORM=NWBCLM&PC=ZTEO&g=50d2378cb8973979e9d7d2328c9f0a43 (From Phoenix App)
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In integrating the Ultralight GUI framework, there is a need to pass the raw keyboard event data, such as (in windows) WindowsMessage, lParam, wParam. For other platforms, will need virtual key code, …
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An option to bind more than one input to a single input action. For example Godot input actions and Unity's new InputSystem.
In Godot, there are several ways how to interact with actions, all of whic…
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현재 각 코드에서 쓰이는 Input.getkey 등의 코드를 InputSystem이나 InputController가 제어를 하게 해서 플래그를 끄면 유저의 인풋이 안되게끔 통제하는 방법도 좋아보임.
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![image](https://user-images.githubusercontent.com/39481329/90479999-2a3e6c00-e162-11ea-9a63-f23217ebb622.png)
![image](https://user-images.githubusercontent.com/39481329/90480072-4e9a4880-e162-11ea-…
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Overview
Implement the basic controls to be used when controlling the player character.
User story
As a Player, I want to be able to move around as expected from a first-person game.
Acceptanc…
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#### Your system information
Computer Information:
Manufacturer: System manufacturer
Model: System Product Name
Form Factor: Desktop
No Touch Input Detected
Processor Information:
CPU Vendor: G…
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FMODのEventHandler改造したらいけそうな気がしてるんですが、あんまわかってません。
Assets/Plugins/FMOD/src/EventHandler.cs
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https://learn.microsoft.com/en-us/cpp/build/x64-calling-convention?view=msvc-170
However
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[Old system](https://blogs.unity3d.com/2019/10/14/introducing-the-new-input-system/) is getting deprecated, we are currently using both since our code uses the old while Depanthers WebXR input configu…