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### Description
Shows menus, gameplay loading functioning, but when goto ingame has Received Fatal Message.
```
* PushBuffer has fixups
```
### Dumps
[Xbe.txt](https://git…
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**Is your feature request related to a problem? Please describe.**
I use cell based coordinates in my game data or tiled object properties because they're usually more human friendly. And I use the m…
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Currently isoBounds are only determined for matching a cube inside a given sprite, is there a way to have a custom shape ?
Example for this wall sprite :
![isobound](https://cloud.githubusercontent.…
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**Release Type**: Official Release & GitHub
**Version**: 3.0.0.5
**Platform(s)**: Any
**Describe the bug**
*
**To Reproduce**
*
**Expected behavior**
*
**Screenshots**
*
**Log…
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Currently when 2 images overlap one is always drawn in front of the other.
With larger, more complex or interwoven images this can look ugly and unnatural.
A solution to this could be to use textu…
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(Thats an issue we already discussed in Discord a few weeks or months ago, but I forgot to open an issue as suggested. So I catch up on it now.)
Right now, if you place (image-) objects on a map th…
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Some images could be changed to fit the game's style better, and others must be replaced to have a clear authorship and license.
The high resolution ones cause the engine to generate a huge number …
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One of the more challenging terrain packs to draw is the Manhattan terrain, because of the skyscrapers. C7 is affected by this as well. Consider this part of the map, by the Williamsburg Bridge:
…
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## Description
I was working on a few variations of a test project in several different game engines (first GDevelop, then Gamemaker, then Construct 3) where I rebuilt the same project to test impl…
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**Required skills:** Cython, Python
**Difficulty:** Easy
The terrain textures in AoC and SWGB are stored as isometric\* tiles (see https://github.com/SFTtech/openage/issues/141 for an example). …