-
There's some push from both sides to make an API in libretro to allow cores to have some feedback from netplay. This is further complicated by the fact that netplay can be enabled or disabled at any t…
-
I experimented with libretro shaders and mupen64plus-next/gliden64 with nativres=1 and 320p output. Output results look interesting. 2D elements look better. Lowres textures and low polygon count get …
-
Hi there, Brad!
I've been enjoying DoomRetro fo the past months and I couldn't ask for more: latest stable release is just PERFECT as it is.
However, there are many CRT shaders that make games lik…
-
It doesn't seem to use libretro's logging for the melonDS text like "unknown CP15 write op 640 027E001B".
-
Hello. I have read from here that Genplus-GX is capable of overclocking: https://docs.libretro.com/library/genesis_plus_gx/#emulation-hacks
Namely "CPU Speed", it can change from 100 to 500%.
Bu…
-
Hi there,
it's a bit hard to reach you, so since clobber gave me a list of questions pertaining to libretro, I decided it would be best to give a response in an 'issue' - so hopefully you'll forgive …
-
It seems clear as I work through the code that in order to have multiple instances of Core, each running in their own thread, we're going to have to do better than using a static pointer to the "lates…
-
Each Libretro core presents a set of variables. These should be editable in-game and saved to the user database. Perhaps we could also load the cores from the library settings page on-demand so as to …
-
Hi there,
we'd like to start building this core on the Libretro buildbot (for the platforms it's currently supported for).
In order to achieve this with the upstream repo, all we need to do is m…
-
https://github.com/libretro/libretro-mpv