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### Is your feature request related to a problem? Please describe.
Having several of effectively the same material but with very small changes in color (Albedo, Emissive, Specular) currently requir…
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### Description
A new blockbullets material that relies on a compile flag to correctly block bullets. The current blockbullets material doesn't actually rely on a compile flag to block bullets- it's …
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There are 3 box cluster props in TF2: box_cluster01. box_cluster02, and box_cluster03. While the first two are used in many different maps, the third one is only used once, which is on Junction.
Th…
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![image](https://github.com/user-attachments/assets/6c91e5b3-c7ac-4b14-914e-014867745ae4)
Some nice options here.
Details
SHA-1: ae1409b9aeac93f6b96513e750b25bcf45803eaa
* Fix #128921: …
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**Is your feature request related to a problem? Please describe.**
Not a problem per se, but you need to manually assign the default properties of a material after creating the material instance. Thi…
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### Steps to reproduce
Steps:
1. Using Textfield with shrink to true
```
```
2. Build with TypeScript (with strict)
Returns
```
error TS2322: Type '{ shrink: true; } | { shrink: true; } …
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Hi everyone,
I want to domain randomize the dynamic and static friction coefficients between the agent and the ground. I follow the instruction (modified the config file, added codes needed for DR)…
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Currently, if a player is simultaneously invulnerable and crit or mini-crit boosted (most applicable on halloween maps where exiting the underworld often grants both crits and uber simultaneously), th…
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## Setup
- Os: Ubuntu Jammy
- BuildType: Source
## Links
- [Live](http://sdformat.org/tutorials?tut=spec_materials)
- [Source](https://github.com/gazebosim/sdf_tutorials/blob/master/spec_materials/tu…