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Integrate navigation mesh based patfhinder library on server
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**Description**
Avatar can passtrough the wall.
**Steps To Reproduce**
Steps to reproduce the behavior:
1. Go to https://hubs.mozilla.com/E4e8oLx/hubs-demo-promenade
2. Click on the Hubs commu…
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https://github.com/smix8/Godot_3D_Navigation_Jump_Links/blob/4c04cb555bbe71ab1dcc6d36a717b59e736355a3/addons/navigation_jump_links/scripts/JumpLinkNavigation.gd#L45 This yield is not enough. I end up …
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Check if the public API is stable, try to actually make a future proof plan for moving towards a 1.0.0 stable api.
Everything needs documentation, or at least much more thorough documentation.
All f…
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After running the docker image (which runs on only 2GB of RAM) for a few hours it crashes with an OutOfMemoryError.
I suspect the navigation mesh? The LevelBoundTaskmanager could be another class to …
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First of all, thank you for this addon. It's so much better that the standard Godot navigation!
It seems that auto_add_remove_objects property doesn't work at runtime. You can easily check it in th…
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**Describe the bug**
When multiple groups are in the same component, there is often an issue with groups being in the wrong order, fields being in the wrong group, or being ungrouped.
This issue has …
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### Describe the project you are working on
Godot Navigation
### Describe the problem or limitation you are having in your project
Today, Godot drops everything into a single aggregate mesh and per…
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**Is your feature request related to a problem? Please describe.**
It's rather difficult to consider having any kind of in-game AI when you're unable to _pathfind_ with it, a basic, even if rudimenta…