-
Add back the simulated day/night cycle option. This to only work for simulated sky levels.
The speed how the time passes should be a user selected variable.
-
# TUTORIAL
https://www.youtube.com/watch?v=gWai7fYp9PY
light/dark
mountains and sun/moon
day/night sky
use timee of day? dark mode? move sun based on time?
something using a js call
-
There are a few pieces of music we would like arranged for the Netherworld stage
- [ ] The Capital City of Flowers in the Sky
- [ ] Girl's Sealing Club
- [ ] Hiorari Shoots a Strange Bird ~ Till Wh…
-
I'm on Linux Mint 19.2 and after installing the mod, my sky is neon purple at day and night. Using amdgpu driver
-
As reported by @dkirkby, 60 second exposures often have negative sky models
-
There are separate colour palettes used for charting provided by chart builder in florence, these are specific to charting although some colour re-use **from** the primary palettes is included.
The…
-
Add a attribute that makes the player take damage when exposed to the sky during the day (or night or other time, this will probably require time classes to be added).
This will scale in damage bas…
-
### Describe the bug
When you turn on Temporal Upscaling and have Fog Light Propagation "On" as well, the light will be extremely pixelated when looking at the sky through it.
![image](https://githu…
-
**Describe the bug**
Image selector is saving the wrong path for Astro.
**To Reproduce**
Steps to reproduce the behavior:
1. Configure `frontmatter.json` to contain the following:
```j…
-
I live within the arctic circle, and when [midnight sun ](https://en.wikipedia.org/wiki/Midnight_sun)/ [polar night ](https://en.wikipedia.org/wiki/Polar_night)happens, the app doesn't know if it is d…