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HouraiTeahouse
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FantasyCrescendo
A 2.5D Touhou Platform Fighter, By the fans, for the fans.
https://docs.houraiteahouse.net/FantasyCrescendo
GNU General Public License v2.0
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Character percent portraits appear twice and the camera displays somewhere other than the stage
#304
JoshHux
opened
4 years ago
0
Update to Unity 2018.3
#303
james7132
closed
5 years ago
0
Character controller builder window
#302
LadyEbony
closed
6 years ago
0
Added Teetering state transition
#301
LadyEbony
closed
6 years ago
0
Added state machine to MatchState for restricting Simulations.
#300
LadyEbony
closed
6 years ago
2
Implement Sudden Death Matches
#299
james7132
opened
6 years ago
1
Added audio to MatchEnd.
#298
LadyEbony
closed
6 years ago
1
Added countdown to start of match.
#297
LadyEbony
closed
6 years ago
2
Quick typo fix in the docs
#296
samuribe
closed
6 years ago
0
Add more graphics options
#295
james7132
opened
6 years ago
2
Add Unity Analytics Opt-Out button to Options
#294
james7132
closed
6 years ago
0
Replace InControl with Unity's new Input System
#293
james7132
closed
6 years ago
1
Volume control options operate in logarithmic scale
#292
james7132
closed
6 years ago
0
Create generic hit VFX
#291
james7132
opened
6 years ago
0
Create generic hit SFX
#290
james7132
opened
6 years ago
1
Add generic hitfreeze animation for characters.
#289
james7132
opened
6 years ago
0
Implement Teching
#288
james7132
opened
6 years ago
0
Implement Grabs
#287
james7132
opened
6 years ago
1
Using PostProcessing in AssetBundleds leads to improperly loaded scenes. Crashing game in builds.
#286
james7132
closed
6 years ago
1
Sword leaves Youmu's hands after exiting the Land state
#285
james7132
opened
6 years ago
0
Migrate submodule dependencies into Unity Package Manager format to be fetched remotely
#284
james7132
closed
5 years ago
0
Upgrade to C# 7.2
#283
james7132
closed
6 years ago
3
Look into replacing Loadables with the new Unity Addressables System
#282
james7132
closed
5 years ago
1
Design wireframes of menus
#281
james7132
opened
6 years ago
1
Test using Unity 2018.1's Constraint inputs to keep weapons in character's hands
#280
james7132
closed
6 years ago
1
Characters are sliding around when hit on the ground
#279
james7132
opened
6 years ago
0
Add interpolated hitboxes
#278
james7132
closed
6 years ago
0
Add interruptible as soon as (IASA) cancellation out of particular states
#277
james7132
opened
6 years ago
0
Allow use of sound effects on timeline driven character states
#276
james7132
opened
6 years ago
0
characters should not be able to roll off platforms/stages
#275
pzhang87
opened
6 years ago
0
Character should not be able to change direction they are facing while in shield
#274
pzhang87
closed
6 years ago
0
direction character faces after rolling is opposite expected behavior
#273
pzhang87
closed
6 years ago
0
Loading Screen does not properly hide match initialization
#272
james7132
closed
6 years ago
0
Characters are clipping through soft platforms
#271
james7132
closed
6 years ago
2
Remote players are jittering fairly heavily only on the clients of hosts.
#270
james7132
opened
6 years ago
0
Fix network input prediction
#269
james7132
closed
6 years ago
0
CharacterAnimation is allocating garbage every simulation tick
#268
james7132
closed
6 years ago
2
Change network messages to be structs instead of classes
#267
james7132
closed
6 years ago
1
Switch InputStateHistory to be based on a circular array based queue
#266
james7132
closed
6 years ago
1
Delta compress state data
#265
james7132
closed
5 years ago
1
Add menu option to show licenses of used FOSS software.
#264
james7132
closed
6 years ago
1
Closing game via [X] causes unhandled exception in UnityPlayer.dll at 0x000007FEE1F2E0C0 and fc.exe at 0xC000041D
#263
I-Tom-I
closed
6 years ago
4
Stuck on the edge of the stage
#262
isw766
closed
6 years ago
2
keyboard input sometimes controls both characters when multiple input sources are plugged in
#261
pzhang87
closed
6 years ago
1
making an attack input tries to set state to one outside the state controller
#260
pzhang87
closed
6 years ago
0
Pausing the game "locks" the camera, and pause camera can't be moved
#259
Leeto64
closed
6 years ago
0
Properly extract dependent libraries out into isolated repositories
#258
james7132
closed
6 years ago
3
Clicking a stage select button multiple times will load the stage multiple times and crash the game
#257
Duckus6
closed
6 years ago
1
Replace ITask and ITask<T> with System.Threading.Tasks.Task
#256
james7132
closed
6 years ago
2
Unify character state history management
#255
james7132
closed
6 years ago
1
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