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I plan on making the amount of IPC calls largely static for 0.56, as right now their amount can often cripple performance. This issue is to keep track of such calls.
IPC call|Usage|Solution|Status
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### Tested versions
Godot Engine v4.3.stable.official.77dcf97d8
### System information
Windows 10 OpenGL API 3.3.0 - Build 31.0.101.4887 - Compatibility - Using Device: Intel - Intel(R) UHD Graphic…
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### What is your request?
Actually particles options have a single size value that creates and uses only regular shapes, in math and in the canvas drawing methods.
It would be a great addition t…
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An investigation should be carried out to search for optimization opportunities.
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**Issue description:**
If you have an actor selected, when script compilation finishes, then asset references will get cleared. It only happens to the selected actor. And if you deselect the actor be…
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The `size`, `opacity` and maybe other animation options could benefit an easing option, to change the animation speed accordingly to the given easing function.
This could create an effect where the o…
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### Tested versions
Reproducible in Compatibility mode using both C# and GDScript In:
* v4.2.2.stable.mono.official [15073afe3]
* v4.3.stable.mono.official [77dcf97d8]
* v4.4.dev2.mono.official…
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**Wallpaper Engine Background(s)**
[White Oak (Day/Night)](https://steamcommunity.com/sharedfiles/filedetails/?id=2911866381)
**Console output**
```bash
❯ ./linux-wallpaperengine --s…
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### Tested versions
- Reproducible in 4.4 dev 4
- Not in 4.3
### System information
Godot v4.4.dev4 - Linux Mint 22 (Wilma) on X11 - X11 display driver, Single-window, 2 monitors - Vulkan (Forward…