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> Sensor colliders on the other end don't generate contacts: they only generate intersection events when one sensor collider and another collider start/stop touching. Sensor colliders are generally us…
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If I jump from a a high altitude, when reaching the ground it clips through the ground 1 frame and then it gets back to "normal".
I'm using the Platformer example as a starting point and I don't kn…
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I would like to use this with my terrain crate, bevy_mesh_terrain, and if so then I could feed in the Parry3d colliders that my terrain system generates. However... can i do that? I dont want to loa…
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In https://rapier.rs/docs/user_guides/rust/scene_queries it says the limit is `[ray.origin, ray.origin + ray.dir * max_toi]` suggesting that max_toi is in unit of ray.dir (i.e. toi 1 == ray.origin + r…
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Hi,
I'am using the compat version 0.11.2 from this source: https://cdn.skypack.dev/@dimforge/rapier3d-compat@0.11.2
The current documentation describes the method RigidBody.setNextKinematicPosit…
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### Item name
Aetherial Hammer, Caster Rapier
### Description
4 days ago you could make Aetherial Hammer from Ultimate orb + Meteor Hammer. Valve fixed this but people are still able to buy t…
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> Hello, I think for some reason some engines like jet and srbs aren't affected by airsim and muffler effects(like you can still hear jet engine in forward of aircraft past mach speed, or srb way too …
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Right now one can set these 2 parameters per world, but not per joint. Having this setting available per joint would make the setting more versatile, making it possible to make other joints have soft …
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Hi,
it seems there is used deprecated code use in the codepen js demo.
RAPIER.BodyStatus.Dynamic
vs
RAPIER.RigidBodyType.Dynamic
Feel free to use this version 😀:
https://codepen.io/GDur/pen/…
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Per my reasoning [here](https://discord.com/channels/691052431525675048/1124043933886976171/1270344315633406002), I personally believe the following to provide the best API:
```rust
pub fn plugin(…