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Phase 1 will not be finished product. It'll will still be a tech demo. But once it is over, then we can start talking about surface npcs and things. Phase 1 can be described as being similar to the…
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This is a living, growing list.
Documentation for making new nodes: https://github.com/GraphiteEditor/Graphite/blob/master/node-graph/README.md
### Noise
- [x] Pixel Noise
- [x] Perlin and/or …
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Provide Texture and Texture3d resources and if possible refactor the engine so both Texture and Texture3d opensimplex and anl classes can coexist from the same parent class.
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### Tested versions
Found in: v4.2.2.stable.mono.official [15073afe3]
### System information
Godot v4.2.2.stable.mono - Windows 10.0.19045 - GLES3 (Compatibility) - GeForce 210 () - Intel(R) …
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I think it would be useful in game development to make tileable noise patterns for textures and planet generation.
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Any attempt to generate 3D noise with AVX2 (which is selected by default, because my CPU supports AVX2) ends up in a stack overflow, no matter the number of noise values I try to generate.
The most…
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When I try to duplicate two trees in example scene Godot ram usage constantly goes up, until oom-killer kills it.
dmesg:
```
[20671.001410] Tasks state (memory values in pages):
[20671.001410]…
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I'm on Windows 10 (x64) and I use Python 3.6.1. I set the directory to this project's directory and used the following command:
```batchfile
pip install -e .
```
And I got an `UnicodeDecodeErr…
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I think it would be a good idea to have a centralized place to track what individual small features (esp. in the categories in the title) we want to see and what has been implemented or assigned.
Sug…
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Following .shader/.effect files display an 'Error Unknown' on load.
This is using OBS Studio 29.1.3 (64 bit) with obs-shaderfilter 2.1.2 on Debian 12 with KDE X11.
- alpha_border.shader
- ascii.…