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I found that you can change the glTF_PBR.ogsfx's technique to transparent, but I'm unable to find a slot to input an opacity map. How would you go about doing this/is it even possible?
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Right now ArmorPaint can do it by using a normal map as texture, but you can't use all others paint tools to create a normal map.
Forum requests here https://forums.armory3d.org/t/can-we-paint-heig…
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### Godot version
v4.1.2.stable.mono.official [399c9dc39]
### System information
Godot v4.1.2.stable.mono - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1070 (NVIDIA; 31.0.…
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### Version
Version 2.4.0-beta2+win64
### Operating system type + version
Windows 10 64Bit
### 3D printer brand / version + firmware version (if known)
Prusa Mini +
### Behavior
The Drop …
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Hi , the tool works great. Thanx a lot!
Do you know of any good workflow for texturing my 3d model though ? i already projected the initial texture from the front, but now i need to texture the res…
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So I've intentionally kept this description a bit more broad, since there is discussion going on [here](https://hub.jmonkeyengine.org/t/pbr-texture-packing/41212)
```
In the unreal documentation the…
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Moonlight-Sunshine 10-point multi-touch feature is really great. I never thought I'd be using a high-performance Windows desktop with a touch gesture on a handheld device. I'm using a Surface pro 7 10…
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Hello,
I'm doing a test with a simple room and an Area light:
(screenshot from Eevee real time, without baking)
![image](https://user-images.githubusercontent.com/41523122/146766628-45f23dbe-ff0d-4…
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### Is there an existing issue for this?
- [X] I have searched the existing issues.
### Please describe the feature you have in mind and explain what the current shortcomings are?
Currently, …
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### Describe the project you are working on
I'm working on a 3rd person puzzle game. Each prop in the game is a `.glb` file and has textures generated in Substance Painter, which are then packaged in…