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- identify faces/regions that exceed overhang angle
- planar surface: calculate normal for (any) one point on surface
- nonplanar surface: calculate distribution of normals on surface
- tower s…
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The `material_surface_geo` is missing vertex normals. It may be reasonable for a subdiv mesh but triangulated variant also lacks them.
Apparently "`N`" attribute is not carried over from the SOP ne…
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![rbdoom-3-bfg-20240903-212023-001](https://github.com/user-attachments/assets/d83ae87b-a313-4895-8b4f-d2e278438dbf)
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Godot 3.1
I wanted to use `BoxShape` to make cubes which I can raycast, but I quickly found that the normals I get from raycasting behave as if the cubes had round edges Oo
Not only on the edges, …
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**Is your feature request related to a problem? Please describe.**
We don't currently seem to have a way to create an equivalent `mesh-complete` folder using the python API like you can with the GUI.…
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Hi,
On my computer GPD takes about 15s to calculate the surface normal using PCL CPU, which is a bit long for my project. Therefore I want to use the GPU version. You mentioned that "unfortunately,…
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I tried importing a MMD model that has some sharp edges (mainly on the hair), and it looks weird.
![Preview](https://github.com/UuuNyaa/blender_mmd_tools/assets/34528883/4721fe0e-8aba-4705-9308-578ce…
WRtux updated
10 months ago
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Hi!
I tried using a gltf with a skinned mesh, and the result looks like this:
These are the correct normals:
And here, the surface id debug buffer:
So as you can see, the skinn…
enyo updated
3 months ago
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When I use gpd to grab the first item, an error will be reported.
```
robot@WP:~$ roslaunch robot_sim gpd_run.launch type:=2 topic:=/cloud_sample
... logging to /home/robot/.ros/log/4f386c5a-0183-1…
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Inside face after hollow tool looks like normals inverted.
## Steps to reproduce
I give you an example. I began with a proximal femur segment. I copy it to new segment "FemurHollowSegmentEditor"…