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This is an issue with several mods that affect terrain generation, but as yours is the one I prefer (by far!), I'm raising this issue here.
Very often when encountering a village in a Simplex world…
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**Is your feature request related to a problem? Please describe.**
The libraries used only generate pieces of the world and does not support 1.18 overworld terrain generation.
**Describe the solut…
xpple updated
4 months ago
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Whether to consider supporting pv power generation in mountainous scenarios?
The mountainous terrain can be an irregular triangular network(TIN) or elevation point data.
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It seems like all different types of caves (especially Abyssal Chasm) don't work very well with the biome generation of the Tectonic mod. They all technically appear, but the underground rivers of lav…
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Basic Implementation of **Multi-Threaded** Terrain Chunk Meshing and generation.
At the moment only a single chunk exists, this should be replaced by a big Terrain Mesh.
Reasons for having a singl…
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One of the issues I've found while investigating #345 and #352 is that the surface normals are clearly wrong (at least for slopes). It's unclear whether this is a big problem; it might explain why dif…
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Terrain mesh, essentially a subdivided plane.
Height is provided by a custom shader that takes a height map texture and offsets the vertices.
To think about:
Efficient LODing and culling.
Bounding b…
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I have been unable to build this project, the error comes up after I try to do the command:
```make -j 6```
It looks like the cmake command does not build the necessary makefile.
I also notice…
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Modloader: Forge 1.20.1 - 42.2.17
Infinity Cave version: Forge 1.20.1 - 0.21
Alex's Cave version: Forge 1.20.1 - 1.0.9
For the most part the two mods work well together, there are two places I se…