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**Is your feature request related to a problem? Please describe.**
- When using the AIV editor's oil engineer troop spots (available numbers: 1-9), the engineer E1 assigned to spot 1 does by default …
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UI design and main goals of the tilemap feature:
- [x] Everything related to tilemaps must be hidden until we create a new tilemap layer using a new *Layer > New Tilemap Layer* menu option (in this…
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Taso,
- [x] Can we have also the asset category below the title (e.g. "Artifact")
- [ ] gentle reminder that the "Edit" and "Delete" links do not work
Thanks,
D.
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Implement ability to fill areas of one kind of tile with another tile (like
raster editors' filling bucket tool).
Also it will be handy to have ability to convert all tiles of specified kind in
…
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to reproduce:
create a page and publish it
create a page and don't publish it
create a page and switch to mosaic view and hit "edit"
now customise the mosaic layout and add a "existing content…
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Hi, in the documents of cesium for unreal, I saw that the Cesium for Unreal support load gltf, how to do it? And, if I want to load gltfs at runtime? Thank you!
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### Checklist
- [X] I have updated to the latest available Home Assistant version.
- [X] I have cleared the cache of my browser.
- [X] I have tried a different browser to see if it is related to …
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### Bug Description
I set the Kanban md file as the default new page. when i create new tab, the Kanban file name is show on the tab tile correct, but the page content is blank. If i switch Kanban fi…
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### **Project Description**
I am working on a project in Godot that requires creating responsive and scalable UI elements that retain their visual integrity across various screen sizes and resolu…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
I was thinking about how to implement https://github.com/godotengine/godot-p…
groud updated
2 weeks ago