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Hi,
I was trying to run ./scripts/setup.sh on Mac but it fails with
android/AndroidSupportLibraryResolver.cs(60,40): error CS0103: The name 'Google' does not exist in the current context
an…
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Hi I did everything like the readme stated but I'm still getting this error when trying to start the game. I would appreciate any help possible.
```
NullReferenceException: Object reference not se…
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Hi,
I'm trying to install Unity & login with AutoHotKey.
It works on local, it work on RDP, but not with Appveyor.
The reason: Unity window never get active.
I try 4 different methods (see htt…
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I have a simple tween that interpolates a value from 0.0f to 1.0f over one second. Running at 90hz this takes 90 frames of updates on the first run. Each time I modify script and let Unity recompile a…
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### Feature proposal
* EDM4U Component: iOS Resolver
Please, let iOS Resolver run `pod install` not only on macOS. CocoaPods can be installed on Linux too.
We are enabling Continous Integ…
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![2020-03-09](https://user-images.githubusercontent.com/55117157/76254354-b1d29700-6222-11ea-8712-3932c530b1ed.png)
After I finished a race and was brought back to the main menu screen. I noticed thi…
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Shader error in 'SRP/DebugCubemapArray': TextureCubeArray textures aren't supported on this target at Assets/Shaders/SRPInclude.hlsl(54) (on d3d11)
Compiling Fragment program
Platform defines: UNI…
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Hey! I've been trying TinkStateSharp on some projects to replace my home-made observable state solution that requires manual binding so that the bindings are auto-generated. It works mostly great so f…
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I get a massive amount of null reference in standalone build 2017.1.3 anyone found a workaround for this?
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.…
ghost updated
6 years ago
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**xLua版本2.1.14
没有打开宏THREAD_SAFE 但是开了宏HOTFIX_ENABLE 看代码二者都做了线程安全处理**
网络回调是在主线程处理的,排查了其它多线程使用情况,也是在主线程处理的,没有发现其它线程直接调用的情况,同时有上述的宏,不知道会不会是线程使用问题或者其它使用不规范原因?
崩溃日志如下(3个),不是必现的,偶尔会出现一次,基本上每次地方都不一样。
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