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The 'intrinsic' keyword is not recognized as a field modifier. It works fine to use 'intrinsic' instead of 'native' for classes though.
https://puu.sh/GINmQ/2b417829ba.png
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```uc
/**
* Removes the values for all configurable properties in this object's class from the .ini file.
*
* @param PropertyName if specified, only this property's value will be removed.
*/…
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Hi,
Any plans for Linux support of this neat reimplementation?
Thanks!
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It's possible to achieve this already [using a fake DLCInfo with `OnLoadedSavedGame`](https://github.com/WOTCStrategyOverhaul/CovertInfiltration/blob/8fbbc658aa2a7d84acd57dd54bea4ef33ee8b97f/CovertInf…
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## error log | 日志或报错信息
[2021.11.22-04.58.14:562][ 0]Puerts: Display: Bind module [UnrealEngineWarp/GameInstance/Skl_TsGameInstance]
[2021.11.22-04.58.14:573][ 0]LogWindows: Windows GetLastError: …
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**ME3Tweaks tool**: Legendary Explorer (from Beta nightlies, Jul 4) -> Package Dumper
**ME game**: LE2
**Bug**
When trying to dump all of LE2 using the Package Dumper the process consistently…
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Hi!
Could you please add a list of existing projects that use cppdap as clients or servers to the README?
That would be beneficial for all who would also like to use cppdap.
Thanks!
Regards,
…
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My Redux weapons use emitter effects as muzzle flashes. Sprite- and MeshEmitters ( both use meshes ) work fine but the normal emitter class which use the sprite rendering gets rendered infront of the …
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Currently it's not possible to "easily" make a custom `X2AbilityMultiTargetStyle` , since the `XComGameState_Ability::GatherAbilityTargets` is native, even though luckily the UnrealScript implementati…
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***
### Daily status - 2022 January
This is the daily status thread for 2022 January. Daily status posts will be put daily (or when I get to it) below this post.
I have really been fallin…