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## Motivation
Right now yakui really wants to manage its own meshes, textures, and paint calls. It would be useful to be able to hook an external renderer into yakui for custom widgets.
## Use …
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### Godot version
v4.1.2.stable.official
### System information
Godot v4.1.2.stable - Windows 10.0.19045 - Vulkan (Forward+) - integrated AMD Radeon(TM) R7 Graphics (Advanced Micro Devices, I…
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### Tested versions
Godot v4.3.rc2.mono.official [3978628c6]
### System information
Godot v4.3.rc2.mono - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 31.0.15…
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I'm having a problem with different models, where after some successful runs if I restart shark, the next time I load the same model, it only generates black images.
No matter how many times I run it…
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### Godot version
v4.0.alpha.custom_build [61f045245]
### System information
Arch Linux x86_64, Kernel 5.15.61-1-lts, AMD RX 6800 XT, Mesa 22.1.6, Plasma 5.25.4, KWin+X11
### Issue descrip…
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LogInit: Warning: Could not initialize SDL: XRandR support is required but not available
LogInit: Error: FLinuxApplication::CreateLinuxApplication() : InitSDL() failed, cannot create application in…
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I would like to be able to use the same shader definitions as in OpenGL. This consists of multiple tasks.
1. Constant buffers
Vulkan doesn't like free uniforms so everything has to be in some buffe…
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See action summary like here: https://github.com/gore-engine/gore/actions/runs/7410449856
This is caused by the workflow `install-vulkan-sdk`, which uses the legacy `action/checkout@v2` with legacy `…
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**Release Type**: Github
**Version**: Latest (as of Feb 7th 2019, master branch)
**Platform(s)**: Windows 10 x64
**Describe the bug**
Rendering options on a new project only list OpenGL & Di…
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The roll of the current release of Clang is failing due to issues related to clang-tidy.
(See roll PR https://github.com/flutter/engine/pull/50109)
* The `clang-analyzer-optin.core.EnumCastOutOf…