-
### Describe the project you are working on
A 2D game using physics interpolation and tween animation.
### Describe the problem or limitation you are having in your project
There seems to be …
-
I'm trying to autowrap Chipmunk2D, a C library for 2D physics simulation: https://github.com/slembcke/Chipmunk2D
Many functions return and receive by value a structure that represents a 2D vector (cp…
-
**Sistema operacional**
Windows x64
**Versao da build**
v110
**Descrição**
Ao passar por um turbo, e morrer, a animação reseta
```
Godot Engine v3.3.stable.official - https://godotengi…
-
A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
-
**Godot version:**
3.2.1-stable
**OS/device including version:**
Mac
**Issue description:**
3d physics stepping is two frames late using bullet physics. Expected would be that it is one…
-
I want to use Oimo.js in a 2D scene.
How do it ?
Is there an example ?
Thanks.
-
The documentation of the units and parameters being used in the physics simulation is minimal. So I am a bit unsure what convention is being used.
In our case, we are simulating a robot with two fi…
-
___
***Bugsquad note:** This issue has been confirmed several times already. No need to confirm it further.*
___
**Godot version:**
Godot 3.2.beta 6 (commit 02cd144222)
**OS/device includ…
-
### Godot version
4.2 beta 3 ~ 4.3 dev 6
### System information
Windows 11, GLES3
### Issue description
This is an extended issue from #57073 opened by @BeayemX.
At first I didn't realiz…
-
Thanks bump of each other when running into each other.
Get slowed down or accelerated by the collision.
https://gamedevelopment.tutsplus.com/tutorials/how-to-create-a-custom-2d-physics-engine-the…