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**Describe the bug**
so.... when i use and dynOS whit 3D trees for example it looks horrible cause the tree is still following the camera even if is 3D soo im asking if you can make an manually optio…
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Scatter 3D dragmode "orbit" and "turntable" moves camera.eye but it is not reflected to layout.schene.camera.eye of the frame. It will be saved just after mouse click event or wheel, through relayoutC…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
See the [attached file](https://github.com/user-attachments/files/17085423/DraftView…
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Hi fellows,
I am new to ROS and Jetson Nano. We have to make an autonomous vehicle for our final year project and for the software-based analysis, we have to run the SLAM algorithm to generate a ma…
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Hi,
I was reading your journal article: https://www.sciencedirect.com/science/article/pii/S1574954124003571
and I'm interested in the bill of materials for your field hardware, cases, batteries us…
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At the moment the code assumes there are controllers present for pointers. It'd be nice if one could attach a ray to any 3d object like the camera.
If not in the FunctionPointer class, it'd be nice…
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This kind of big change would require the use of viewports to render AnimatedSprite3D as our base object rather than just AnimatedSprites. It would enable us to do some cool 3d effects such as rotatin…
saluk updated
3 weeks ago
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# Requirements:
Please go through this checklist before opening a new issue
- [X] Review the [documentation](https://viro-community.readme.io/docs/overview)
- [X] Search for existing issues …
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The documentation says:
`
The tracking mode on the other hand attempts to find an optimal assignment of particle numbers between camera angles within one frame`
When trying to reconstruct 3d po…