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All of our other boards (except RPi, but I'm working on that too) currently have a command which can return the asset number as the serial of the board. I suggest adding this functionality to this fir…
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I am attempting to make a procedural generation script. The scripts works fine with normal navmesh, however, the pathing is bad so I decided to try this. When trying to use this I attempted to bake …
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I don't think this is something django-openid should fix (since TemplateResponse might need some Django love to work correctly), but since it is included I'll just mention it here. TemplateResponse do…
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Unfortunately I didn't have progress=plain so it's a little garbled, but this was during a fairly parallelised build:
```
=> [php-with-codebase 7/7] COPY --link --from=composer-output vendor ve…
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workingInfo.info.velocity[workingInfo.workingFrame] = workingInfo.animator.velocity;
IndexOutOfRangeException: Array index is out of range.
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### Describe the problem you're trying to solve
Proof of Concept (PoC) a generic inference container that uses Triton as the inference engine and can download and utilize a ModelKit as efficiently as…
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Everything was working fine, and I think I interrupted the "Render Animation with Compify Integration", and suddenly nothing was rendering. I noticed that everything was "disabled in render", so I re-…
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As it is now the baking process takes too long.
Could there be a way to use a singleton to bake all the different animations and skinned meshes and then use that data for all the animations.
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Despite the process of baking lightmaps itself in Godot 4 being really …
reduz updated
11 months ago
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Hey all. I was encountering an issue where I could not see the NavMesh surface in the scene view after baking the mesh. I resolved this issue by going to Window > Package Manager > Select "Unity Regis…