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### Motivation
Currently some characters have to do this for their combat scoring, which is over 4000 simulation runs on the card load
This comes from having to calculate:
* Optimal substat…
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This is a topic that will be very important when we start implementing actual gameplay.
Once the fundamentals have been implemented OpenSAGE will face a bit of a dilemma: how do you play and test i…
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Let's compile suggestions on rough gameplay concepts here. Concepts that are overly difficult to implement may get vetoed, this likely includes ones that have:
* Networking
* Extravagant stories
…
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### DB Selector
DB3K
### Affected DBID(s)
weapon 4318 4320 4322
### Summary of Changes
- [ ] Change their top speed to **11000kt**.
There is enough reliable evidence that the vehicl…
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This checklist is here to help manage the implementation of Fallout. If a card is marked as being in progress then someone is working on it.
If you're new to implementing cards then you likely don'…
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Hyratel and I feel that the current system for the use of fighters and drones is unbalanced, and has led to many players abandoning the idea of using them altogether.
When the NPC ships spawn with …
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**[Original submission](https://gna.org/bugs/index.php?21790)** by elvish_pillager on 2014-03-14
The percentages are nice, but what I really want to know is how rare it is to have such good/bad luck.…
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It looks like you're still tinkering with this as of April (based on commits), so I wanted to reach out.
I haven't cloned on Github so can't give a pull request, but two things:
1. `index.html` …
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Create a miner who travels deep underground to search for ores. The challenge here will be that, naively, the miner will not be active underground unless the player goes along.
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what ideas would you guys like to implement in the scripting?
as it is right now I've implemented effects at the start and controllable effects midway
- I will try to implement a angle navigation, wh…