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I suggest to add a versioning system that would abstract the Window SDK into "DXGI version" and "D3D version" both for compile time and run-time.
With these one would easily be able to compile agai…
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**Describe the bug**
Every time I share my screen on Dorion, my friends say that my game runs at 5 FPS. And when my game is in full screen, my friends only see a still image of my game. They only see…
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### Describe the bug
Sometimes, when i switch CDDA window to another one, and turn back, it causes several problems:
- Each switch reset the minimap window, like its in complete dark:
normall…
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Getting this error:
Unhandled exception. System.IO.FileNotFoundException: Could not find file 'C:\Windows\system32\SlimeSimUpdate.glsl'.
File name: 'C:\Windows\system32\SlimeSimUpdate.glsl'
at S…
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### Describe the bug
When opening the journal screen, especially for the first time in a play session, an error message will appear mentioning `requested mission with uid `[id]` does not exist.`. …
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## Bevy version
4648f7b
## Relevant system information
```ignore
AdapterInfo { name: "ANGLE (NVIDIA Corporation, NVIDIA GeForce RTX 2070 SUPER/PCIe/SSE2, OpenGL 4.5.0)", vendor: 4318, device: …
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I am trying to write a SteamVR (OpenVR) overlay app. OpenVR requires a handle to the D3D11 texture to use to render the overlay. I have a Veldrid texture that I set as render target (drawn on by ImG…
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Our application using NGraphics and SharpDX does not pass Windows Store certification because, as I understand it, its linked with debug version of the library:
```
The binary NGraphics.WindowsStore.…
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When creating a window for the DirectX 11 Rendersystem a WindowClass is registered. That window class is not unregistered. In 2.1 that was silently ignored and a window was created anyway, but _now_ (…
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Plugins that load synchronously that use dependencies provided by Dalamud (such as SharpDX) will fail to load if they utilize these dependencies in their constructor.
Repro:
https://github.com/lmc…