-
```
Tested with: Project64 1.6 and 1.7
In DK64 there is a sidequest to photograph 20 banana fairies found all over the
game.
In the level Gloomy Galleon, there is an underwater shipwreck that can b…
-
```
Tested with: Project64 1.6 and 1.7
In DK64 there is a sidequest to photograph 20 banana fairies found all over the
game.
In the level Gloomy Galleon, there is an underwater shipwreck that can b…
-
```
What steps will reproduce the problem?
1. Boot Donkey Kong 64 US
2. Select a game file
3. Wait for intro
What is the expected output? What do you see instead?It goes through the
beginning intro…
-
```
What steps will reproduce the problem?
1. Boot Donkey Kong 64 US
2. Select a game file
3. Wait for intro
What is the expected output? What do you see instead?It goes through the
beginning intro…
-
Dk64 will not create battery saves. Hitting the save button in the pause menu will ring the "OK!" sound byte, but quitting to title screen from the games own pause menu shows that all save slots a…
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Could there be a guide that explains how one could do this? I'd love to use this as a way to play a wide variety of arcade titles (such as Pac-Man or Dig Dug) on top of Donkey Kong, but I'm not too su…
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Hi all, with 2 Donkey-Kong games (multiscreen) the game does register the move-button (since it's visible on the 'cross') but tthe donkey still does not move. You kind have to to press 'hard/long' in…
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I've found that with DK64 (jpn, pal and us versions) the camera seems to not work until I change the .ini file to FrameBufferEmulation\copyDepthToRDRAM=0. Can we change this please or will it break ot…
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Some meshes that use fur or something seem to be missing, biggest examples being Bashmaster and Lord Fredrik's cape, I don't know if this actually has to do with fur meshes or not, but there's no way …
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**Describe the issue**
Tested with ares 133.
In the PAL version of the game, Donkey Kong almost always misses the vine in intro sequence (after the DK rap).
In the NTSC version he never misses th…