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Everything worked perfectly but after adding to the mods folder Sounds mod and Footsteps mod the music started to double and didn't even shown that anything IS playing. Is it possible to keep the Foot…
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**Is your feature request related to a problem? Please describe.**
In DC Heroes, a roll of 2d10 should be rerolled if the result is 00,11,22,33,44,55,66,77,88,99
**Describe the solution you'd …
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### Godot version
4.0.dev (double precision) ( f2aae8fa5c2e9d9323832fb43c8446c2e518d698 [f2aae8f])
### System information
Win10, RTX3060, Vulkan
### Issue description
If i set local_coo…
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Working on #905 revealed that we stub methods on objects that originally do not respond to these methods – and [that's a trap](https://images.duckduckgo.com/iu/?u=http%3A%2F%2Fi0.kym-cdn.com%2Fentries…
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```
I found a bug in AbstractAbcDeserializer.as as below.
doubles[++i] = _byteStream.readDouble();
This code should be read in little-endian order.
But the byteStream.endian was big-endian.
```
Ori…
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```
I found a bug in AbstractAbcDeserializer.as as below.
doubles[++i] = _byteStream.readDouble();
This code should be read in little-endian order.
But the byteStream.endian was big-endian.
```
Ori…
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```
I found a bug in AbstractAbcDeserializer.as as below.
doubles[++i] = _byteStream.readDouble();
This code should be read in little-endian order.
But the byteStream.endian was big-endian.
```
Ori…
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Support doubles format registration etc.
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```
I found a bug in AbstractAbcDeserializer.as as below.
doubles[++i] = _byteStream.readDouble();
This code should be read in little-endian order.
But the byteStream.endian was big-endian.
```
Ori…
-
```
I found a bug in AbstractAbcDeserializer.as as below.
doubles[++i] = _byteStream.readDouble();
This code should be read in little-endian order.
But the byteStream.endian was big-endian.
```
Ori…