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https://w3id.org/np/RAgHF-ditF-Wcg-aUWu4_yFFsSRAvZ580e5BtYxJQ9iKY
# Document quality check
| Item | Detail |
| ---- | ---- |
| Editor name | Kristina Hettne |
| Editor ORCID | 0000-…
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Would be very good to use FSR 2 now that it's available.
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While FSR 2.x is not compatible with DirectX 11, it is compatible with Vulkan, so it may be possible to use DXVK, which allows you to run DX11 games on Vulkan, to translate GTA 5's DirectX 11 graphics…
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The sourcecode is out for FSR3 can we get an implementation of FSR3 to replace the current FSR Version?
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Before i installed the fix, all of my combat effects used to be normal. After I installed the fix for the cutscene lag, my combat effects are kind of pixelated. for short it is pixelated to the point …
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### Already reported ? *
- [X] I have searched the existing open and closed issues.
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at c…
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Hi,
Hi,
robotis-op2 has 4 FSR sensors for each foot.
However, I dont know left_fsr_x and left_fsr_y . What are LX : Left foot center point of the X-axis force,LY : Left foot center point of…
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#### Steps for reproducing this issue:
1. Launch CS2
2. search for AMDGPU anti-lag settings - nothing found
3. Trying to scale to 4:3 or 16:9 so i can have stretch resolution i am playing on 21:9…
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Looks like half the work is done: https://github.com/SymbiFlow/prjuray/blob/3f5736237309e0670b4351f39fad8b4bd9cb6dd0/tools/dump_features.tcl#L646
but this isn't actually appearing in the databases …
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HI, I was wondering if you would be interested in implementing FSR 1.0 into Sodium Extras. This would be beneficial because it would allow players with really bad PCs (like me) to play on a lower reso…