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### Godot version
4.1.3
### System information
Windows 11 - Godot 4.1.3 - Forward+
### Issue description
I was experimenting with using Blender's bendy bones for animation by copying the transfor…
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Hi, I'm trying to load this glTF file:
https://github.com/KhronosGroup/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md
and I'm getting importer.GetScene().mNumMeshes = 0.
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### Tested versions
4.3.stable
### System information
windows 10
### Issue description
GLTF files with animations don't get imported correctly.
Here is an example of an animated gltf…
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Hi, great work on this plugin, thank you.
One issue I found is when attempting to export imported LDraw models to glTF (using the default gltf importer/exporter), the colors/materials are not expor…
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### Tested versions
v4.2.2.rc.custom_build [f54e666c2]
and
v4.3dev1
### System information
windows 10
### Issue description
The imported gltf doesn't import animation/skeleton correct…
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**Describe the bug**
When I import a glTF file with metadata provided by [KHR_xmp_json_ld](https://github.com/KhronosGroup/glTF/blob/main/extensions/2.0/Khronos/KHR_xmp_json_ld/README.md), then expor…
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## Is your tweak request related to a problem? Please describe.
When a glTF file is imported, the texture wrap mode is always set to repeat, ignoring the sampler.wrapS/wrapT value in the glTF file.
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In order for the glTF sample viewer to be physically correct the specular normal distribution factor - D_GGX in the shader - must be clamped to [0.0- 1.0]
This factor, which is a means to provide a …
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1. 模型地址:http://next-ubanner.oss-cn-beijing.aliyuncs.com/AE_BODY_MOVIN/TMP/5ea7e4219678c16481e9d4a61742e1d7/11.8-02.gltf
2. gltf-viewer能正常预览
![image](https://user-images.githubusercontent.com/1539066…
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**Is your feature request related to a problem? Please describe.**
Currently the filament UI doesn't provide options to scale or magnify UI/font.
**Describe the solution you'd like**
I'd like to …