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**What do you want to see?**
A modern, cross platform UI that's not Windows Forms.
**How would it help players?**
Who doesn't love a modern, cross platform UI?
**Alternatives**
See discussion…
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Not a huge priority but in the future the modding experience (i.e. no more "just unzip these files on top of the game" installations) needs to be improved.
Currently potential approaches:
- https:…
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**Issue description:**
I know it's quite late for such suggestion, but plugins from 2.x need to be converted by developer to 3.x anyway so maybe it's not too late to consider such change. My reasonin…
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**Godot version:**
`master` / ffe158ae8
**OS/device including version:**
Manjaro Linux 17.1
**Issue description:**
In Godot, animations (or animation resources, specifically) are identified b…
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**Describe the project you are working on:**
I am working on a huge modding framework that uses a custom pool manager to manage a pool for every custom type in order to provide the best from both wor…
ghost updated
3 years ago
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**Describe the project you are working on:**
Mario Bros 1 Editor
**Describe the problem or limitation you are having in your project:**
I would like to export some files to user:// while allowing…
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**Describe the project you are working on:**
Mario game
**Describe the problem or limitation you are having in your project:**
I am trying to make a editor where people can modify the sprites of …
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I am currently trying to build a modding framework on top of the Godot, and I am having some troubles with it. I would like to propose some sort of an additional point in the config/export toolset to …
ghost updated
3 years ago
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~Make that for example if developer will add some scene whit _Screen_ id to scene links then it will be load instead of _res://gui/Screens/Screens.tscn_.~
~And also if it will work for mods if mod de…
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**Godot version:**
v3.1.1.stable.official x64, Ubuntu
**Issue description:**
Sprite converters/generators developed in #27553 are not accessible via script.
Making them available via script is e…