-
### Describe the project you are working on
I'm working on a 2D game where a player can wander around an isometric world with a similar perspective to Streets Of Rage or River City Ransom.
…
-
### Self Checks
- [X] This is only for bug report, if you would like to ask a question, please head to [Discussions](https://github.com/langgenius/dify/discussions/categories/general).
- [X] I hav…
-
**Describe the bug**
As the title says, the position of the objects aren't correct.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a 16x16 isometric map in Tiled, with tiles that me…
-
In the current specification, all violence categories (maybe except the first - violence-cartoon - one) seem to be directed towards humans or "characters that look human". It is unclear whether any of…
-
Hi there. So I'm trying to set up a psudo-3d level where each layer would have a set height in the game. Basically something like this: http://ogrebattlesaga.wikia.com/wiki/Scabellum?file=Scabellum_Ma…
-
Found some breaking behaviour in GymWrapper::_create_action_space().
https://github.com/Bam4d/Griddly/blob/3ea10425d1981d2bbc07ba6d3efa02d199fd3739/python/griddly/GymWrapper.py#L417-L419
If `se…
-
Currently the only available camera options are client side and limited to 1st and 3rd person offset (`Player:set_eye_offset(table, table)`).
It would be an extremely interesting feature if we woul…
-
We need new character sprites to avoid licensing issues. Feel welcome to send anything here.
-
### Godot version
v4.0.alpha14.official [106b68050]
### System information
Ubuntu, Nvidia
### Issue description
By setting CanvasItem light_mask to a different layer than LightOccluder2…
-
![modern-drone-icon-isometric-social-program-vector](https://github.com/UncreatedStaff/UncreatedWarfare/assets/138494074/2b43175a-0ab3-4a04-b5a4-a785e3f22068)
Drones will be the new part of the…