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What is thy suggestion?
As the title states, Verprocs should replace their respective spells instead of having them replace Jolt. It's a much more intuitive system and saves button space over the cur…
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**How are you using Game Jolt?**
To look at and play games also to join some communities
**Please describe the issue you are having**
I Think I uninstalled game jolt. I put It into the recycle bi…
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Tested using a capsule collision shape when running along a wall/anything with two or more static bodies if they are perfectly aligned you will get stuck or hitch where they align.
This is very obv…
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### Tested versions
- Reproduceable in 4.2.1
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1650 SUPER (NVIDIA; 31.0.15.3770) - A…
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We should put built binaries into a folder like `physics_server_box2d/binaries` and have the `physics_server_box2d.gdextension` extension file inside the `physics_server_box2d ` folder. This way if th…
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Currently, the js version of Jolt does not have this exported.
I don't have the time at the moment to ask for this to be added.
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I found the debug renderer is used from jolt engine only support DX11. I think it is better to rewrite by using Vulkan to support debug in macos.
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The option to use `CursorFreelookCentering` will cause the camera to jolt the equivalent vector to the centered cursor position from where you click (with either left or right click) on screen. By def…
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When switching into closed loop mode, read the microstep position and set the motor currents to be the same phase, to avoid a jolt.
Now there is no jolt at the start, but there is a jolt at the end…
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When it comes to 3rd party libraries...Jolt and FMOD have ARM64 support.