-
The `Show/Hide Enum Tags` toggle for a layer applies not-only in the LDtk editor, but in the exports as well. With a super simple JSON export, the _composite.png file and the file for any layer where …
-
I'm trying to use LDTK to make platformer levels, and I've encountered quite a lot of issues with auto tiles so far. Thing is, if your tilesets are not RPG-like and share exactly same layout - they ar…
-
I have an issue regarding the placement of new entities and how they align to the grid.
The current default behaviour *when placing new entities* with a center pivot is to also position them at the…
-
I tried and failed building and running on both `master` and `dev-0.10.0` branches.
Did a complete cleanup between installs (uninstalling all haxe libs and deleting the whole ldtk repo).
## On m…
-
## Summary
LDtk could add support for a user-defined "struct" field type - a group of related fields with a unique type name. The workflow would be similar to LDtk's user-defined "enum" support.
…
-
The `label` module currently includes the structs used for building the asset labels used by `ProjectLoader`. This implementation needs much improvement:
* Better definition of the asset path definit…
-
Hello! So I've just started playing around with LDTK and I'm liking it a lot. It feels like there's a lot of potential here.
With regards to the layering system I have some thoughts - the LDTK file…
-
I assume that is a very specific behaviour for a specific use-case(s ?), so let me tel you why I suggest that :
- I'm using Gamemaker Studio with this user-made [Parser](https://github.com/evolutionl…
-
Using canned tutorial assets for now because I don't want to adopt more blockers!!
- [ ] Make new entity type for enemies
- [ ] States... idle, patrol, aggro, attack, hurt+knockback, dying...…
-
Created the [External Tools page in the wiki](https://github.com/HaxeFlixel/flixel/wiki/External-Tools) suggest tools here, and ways to organize it
TODO:
- [ ] Flixel specific tools
- [x] …