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I have an issue regarding the placement of new entities and how they align to the grid.
The current default behaviour *when placing new entities* with a center pivot is to also position them at the…
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I tried and failed building and running on both `master` and `dev-0.10.0` branches.
Did a complete cleanup between installs (uninstalling all haxe libs and deleting the whole ldtk repo).
## On m…
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## Summary
LDtk could add support for a user-defined "struct" field type - a group of related fields with a unique type name. The workflow would be similar to LDtk's user-defined "enum" support.
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## What problem does this solve or what need does it fill?
I would like to use functions from the image crate to perform manipulations on images
such as crop, overlay, etc.
## What solution wo…
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I assume that is a very specific behaviour for a specific use-case(s ?), so let me tel you why I suggest that :
- I'm using Gamemaker Studio with this user-made [Parser](https://github.com/evolutionl…
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Hello! So I've just started playing around with LDTK and I'm liking it a lot. It feels like there's a lot of potential here.
With regards to the layering system I have some thoughts - the LDTK file…
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Using canned tutorial assets for now because I don't want to adopt more blockers!!
- [ ] Make new entity type for enemies
- [ ] States... idle, patrol, aggro, attack, hurt+knockback, dying...…
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`bevy_ecs_ldtk` has some pretty intense scheduling requirements. I would like to add some systems to run during `CoreStage::PostUpdate`, but before the `removal_helper` systems from this plugin. For n…
Trouv updated
2 years ago
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I think this would be a very useful feature for some projects. Something like the ldtk rules systems allows really powerful procedural map generation. And also can be used for example letting players …
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Created the [External Tools page in the wiki](https://github.com/HaxeFlixel/flixel/wiki/External-Tools) suggest tools here, and ways to organize it
TODO:
- [ ] Flixel specific tools
- [x] …