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### Description
This isn't actually an issue, I'm just looking for guidance.
Suppose I have a rectangle (representing a brick) and a circle (representing a slow-ish bullet) and if the bullet hit…
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http://www.nexusmods.com/skyrim/mods/51401/?
mod adds new armor, should be tagged as "items"
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In the current solution it is possible to add a `derived:template`:
```
derived:template "demo3/{var1}/{var2}";
```
But this provides an unlimited variation of variables that could in princi…
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There are 3 aspects to this:
- Make it thread-safe (at least for resources if not already)
- Make it possible to run simulation in a thread
- **Avoid stalls when creating physic resources** (which …
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Hello again @marcos2250
I don't see any license assigned to your project, so just wanted to ask: can I use your project as physics backend for my project [The Need For Speed Web](https://tnfsw.gur…
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I am running a few examples and encounter many errors of the kind
```
TypeError: cannot unpack non-iterable xxx object
```
For example, running the first cell of the double pendulum example (d…
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### Describe the project you are working on
Networked player movement with client-side prediction
### Describe the problem or limitation you are having in your project
Quick summary of cl…
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Hello,
Great project! Thanks for sharing!
I want to ask you whether you have made some comparisons with other libraries. For example:
- Physics quality and speed compared to Bullet or ODE
- …
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### Describe the project you are working on
A game that uses KinematicBody nodes
### Describe the problem or limitation you are having in your project
During each physics frame the state of t…
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Depending on the shape of the collider, a high mass and gravity pushes it through a static collider. I assume, that happens with other forces as well. I created a little test, see attachment.
[MassTe…