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## Context
On pro platform, as we import data there are two types of behaviour:
* simple values are either replaced, let as is (if cell empty), or removed (if I put a "-" in csv)
* tag values (…
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# How would you like the feature to work?
In addition to the diffuse textures currently available in the universals, add 2 tabs in order to be able to add materials (normal and specular) for each cha…
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### Describe the feature
he Project Sharing Sections feature introduces a structured approach to sharing project-related content within the platform. By organizing shared materials into designated se…
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Material scan function. It's very useful feature because EQS works with material setting for every platform.
But i don't mean to scan whole project and collect all materials. That is not needed her…
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env_embers is kinda cool but you cant really customize it at all, would be neat if you could change the material it uses at least.
It's not a problem in momentum (yet) but in the csgo vpks the def…
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**Describe the bug**
I have created a mesh in Blender with 1 material and exported to 2 different formats: glb and blend.
glb file `scene->mNumMaterials` incorrectly shows 2 materials, while blend…
enxas updated
2 years ago
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**Description**
Using renderdoc, the conversion from f32 to u32 seems wrong in my shader.
**Repro steps**
```
_385 = -1.07374E+08
uint _396 = ConvertFToU(_395);
_396 = 4187593120 // Should…
JMS55 updated
3 months ago
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### Bug summary
conda create -n dpgen
conda install dpgen or pip install dpgen or other methods
dpgen -h
DeepModeling
------------
Version: 0.12.1
Path: /share/home/202110186979/soft/minic…
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**Game Version:** 1.15.5, survival mode
**worldgen: 1.15.0-pre11
**Platform:** Windows
**Modded:** No
### Description
Since 1.15, the new rules for defining a room including chiseled blocks ar…
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Title: Open and Interactive Learning Resources for Algorithmic Problem Solving
Abstract:
Algorithmic problem solving is a way of approaching and solving problems by using the advances that have be…