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Would be great if monster would support rootmotion. For attacks, gethit, death and so on.
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This is primarily a tracking issue for myself with the intent to add packages not yet included from PortableApps, make sure they use static installer links, ensure the right installer types are being …
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![image](https://user-images.githubusercontent.com/12781104/144726625-0dd7d8ea-1f8c-48d8-9a4f-805c655a4e67.png)
Sorry to bother again but I get this problem in my webgl. This error appears just after…
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### Routes
```routes
/bluestacks/release/5
```
### Full routes
```fullroutes
/bluestacks/release/5
```
### Related documentation
https://docs.rsshub.app/
### What is expected?
Could load Blue…
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2023-09-10 14:41:21,233 main WARN Advanced terminal features are not available in this environment
[14:41:21] [main/INFO] [cp.mo.mo.Launcher/MODLAUNCHER]: ModLauncher running: args [--username, xLast…
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### Routes
```routes
/bluestacks/release/5
```
### Full routes
```fullroutes
/bluestacks/release/5
```
### Related documentation
https://docs.rsshub.app/
### What is expected?
Could load Blue…
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When player moves normally or sprint, it moves smooth..
But when you walk, movement becomes really jittery, maybe becuase movement speed is lower and , but its really noticeable.
maybe lerping not …
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We have a response problem as a presence in this gif look at how the jump looks with problems to perform it and late response or response time with the server , It also happens when I am doing a remot…
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Hi. I've encountered this issue in last version, 1.82
I'm following the steps from documentation
Steps to reproduce:
-Create empty project (2020.3.26f1)
-Add newtonsoft 3.0.2
-Add latest versio…
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Please change idle animations to be an array so we can add more than one and have them randomly selected.