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Is there any plan to add GearVR or Google Cardboard support?
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We have two viewports on the screen in our game, with the ability to instance different player scenes into each of them. A VR player can be instanced into one of the viewports, which then makes it ren…
kb173 updated
6 months ago
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We will not be using other prebuilt libraries (e.g. imgui) for Mach's UI framework. We will do something custom, which will be properly built on top of our ECS.
**Short term goals:**
* Built on …
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The request is not related to any current Stremio implementation however, I would like to state that I think it is possible for Stremio Android app to be ported to work on a Quest VR environment since…
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### SPECIFIC ISSUE ENCOUNTERED
If I enable Depth I see in my logfile quite a few ARCore Error-Messages where a depth hit test failed. I don't have any regulator when I do a hittest. As soon as I get …
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Here is an article: http://robotinvader.com/blog/?p=460
Edit: here is an even more up to date article from the same author http://robotinvader.com/blog/?p=554
What it is is basically instead of t…
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**Description**
When I tried hubs.link on the Samsung Gear VR the browser remained in 2D mode as a rectangular window in my field of view. I couldn't move forward or do anything except click on butto…
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### Godot version
4.0.beta.custom_build. d3fc9d9e4
### System information
Ubuntu 22.10 - AMD RX 470, Gnome shell 43 X11
### Issue description
When executing
```
extends Node
func _process(delt…
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Hi! I am currently working with an Occulus Quest 2 and I am trying to use detect-gpu for 3D visualization in order to manage the level of detail of the meshes that will be loaded in the scene. However…