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## What is the new feature?
Console command for automatic nav building would greatly speed up navmesh building, making use easier.
A good name would be `ttt_bot_nav_buildladders`
## Purpose/m…
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## Habitat-Lab and Habitat-Sim versions
Habitat-Lab: v0.2.4
Habitat-Sim: v0.2.4
Habitat is under active development, and we advise users to restrict themselves to stable releases. Are you using…
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It's not uncommon to have units of different sizes, and you might have areas of the navmesh that are accessible to smaller units but not larger units.
Ideally there'd be some way to pass in the uni…
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I had unresolved issues with pathfinding on some navmesh a colleague did in blender, on some areas, it just said it couldn't find a path to the destination and I was pretty sure the avatar was on the …
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hello, we started using your library in our project (https://github.com/aamks/aamks) in which we create models for evacuating people from buildings during fires. At this point we are only using pathfi…
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### Describe the project you are working on
A barbarian game, 2.5D . .
### Describe the problem or limitation you are having in your project
I think the current NavMesh, that are generated, t…
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Hello,
As mentioned in the title I am having **problems** running any project employing **navMesh** as a velocity component **more than once in a row**. Everything works the first time I run the pr…
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Hi :)
I was wondering how the path from an agent to the goal is computed when using a navMesh. On my custom map, I encounter the following path planning. In shows the planned path in yellow where I…
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I got a new PC last month, and it works fine, but navmesh auto gen, be it recast, havok, so on, doesn't seem to finish up, no matter the amount of hours it takes. I would like auto genned navmesh to w…
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NavMesh is currently updated 5 seconds after map generation finishes, because it is not baked properly during scene initialization for reasons unknown, this freaks out the Drone NavMeshAgent
Furthe…