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Hello, when I create aggregate and insert it to scene and then connect PVD, my application crashes once I want remove actor in aggregate with following callstack:
```
PhysXFoundation_64.dll!`ano…
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Similarly to how Bullet Physics was ported to Ammo.js via Emscripten, how much work would be involved in porting the now open source [PhysX](https://github.com/NVIDIAGameWorks/PhysX) engine?
My und…
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Hi Pierre~ I'm quite attracted by your awesome PhysX 4.1 showreel on ytb, but PEEL seems still remain old since long before.
I'm recently working on physically based animation, and get interested i…
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I'm using this code to build PhysX, and hitting a couple of errors during the make stage that prevent the build from completing.
First error was this:
```
/src/PhysX/physx/source/physx/src/NpBa…
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Dear Developers,
I hope this message finds you well. I am reaching out to report a couple of issues encountered while working with the examples provided in the repository. These errors are related …
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| | |
|--------------------|----|
| Bugzilla Link | [PR47688](https://bugs.llvm.org/show_bug.cgi?id=47688) |
| Status | NEW |
| Importance | P release bl…
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# Compatibility Report
- Name of the game with compatibility issues: The Testament of Sherlock Holmes
- Steam AppID of the game: 205650
## System Information
- GPU: RX 7900 XTX
- Video driver v…
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When I want to generate .sln files for physx, I start generate_projects.bat as said in readme. However, the console outputs this: ""\VsWhere.exe" is not recognized as an internal or external command, …
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When an element is selected, the element that may be emitted should be displayed in the divine hand.
Will we use PhysX or the (probably more efficient as no physics are necessaray) integrated Glow p…
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Hi, I have encountered crash when setting QueryFilterData with PVD connected.
I am using PhysX 4.0
Callstack is like this:
> PhysX_64.dll!`anonymous namespace'::PvdOutStream::setPropertyMessage(c…