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When building https://github.com/kaosat-dev/Blender_bevy_components_workflow as of 868fa163e0205050dd262ad93a0fcafd496ee4d7 , basic example, rustc emits the following internal compiler error:
### C…
jfkw updated
9 months ago
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I think there may be a bug somewhere in how MassProperties 'add' operations are handled in rapier3d 0.8.0.
See the following program:
```rust
use rapier3d::na::{Point3, Isometry3, Vector3};
u…
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From a report on discord: https://discord.com/channels/691052431525675048/1239318969689837588/1239970243158216745
Exact reproduction is unknown, please comment if you reproduce
## What I tried s…
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I was trying to get rapier backend to work for hours.
Then I tried the example `rapier.rs` copy pasted to my project which actually turns out that it doesn't works.
Tested with the following depen…
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Thank you for the amazing library, and the amazing docs! There was just one thing I noticed.
There's this code block on the [website](https://rapier.rs/docs/user_guides/bevy_plugin/advanced_collisi…
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in rapier3d 0.17.2, i was having a bug that slows down my game state from 120fps + to 30 fps (the same effect as a memory leak, it keeps lowering down)
When i set the step with Some(&mut self.query…
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After updating bevy_rapier3d to version 0.24.0 (and especially after this PR [#579](https://github.com/dimforge/rapier/pull/579)), a project written in bevy stopped building on one of my computers
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When adding `RapierPhysicsPlugin` from bevy_rapier3d to the spatial example you will get compilation errors saying `Velocity is ambiguous`. But in my own project I've also had a case where it silently…
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I wanted a quick and dirty way of generating levels (with vertical walls, so I believe a heightfield will not work). So, I have a 4-color image, and I create a cuboid collider for each pixel, with col…
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add collision using parry (should be simple since heightmap is already the exact same format of parry heightfield ! )
have some way to make Collider components be attached to the chunk entities...…