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Design and implement the relay-chain client pallet (i.e. deployed in the staking parachain) that handles i/o from the relay chain, most notably:
- Set the new validator set, when ready (push-based,…
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Dear reseracher, sorry to bother you. I have carefully reviewed the code in your github and have some questions. May I discuss them with you?
1. Regarding the definition of action values. I discoverd…
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The interface for recurring and one-time EP rewards is combined into one
panel right now, and not terribly intuitive (viz. the recent bug report
where someone thought that they had to turn off the…
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The interface for recurring and one-time EP rewards is combined into one
panel right now, and not terribly intuitive (viz. the recent bug report
where someone thought that they had to turn off the…
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**Description:**
To emphasize the game's focus on sustainability and reduce food waste, a "waste management minigame" should be designed. This minigame will engage players in activities related to so…
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I have seed, daemon and miner running locally.
Which transactions are getting mined and coin rewarded in wallet automatically?
Its by design, i.e, to keep network working or I need to change somethi…
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Only have 1 gap on spawn, Kill Reward of 1 Gap
Move victory monument from Top of Spawn to Behind Spawn
Remove Chests of Arrows
Possible XML void fix
Change Woolroom design
Add an axe
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Hi everyone,
I'm the co-founder of Opire, a rewards platform designed for developers to earn money by solving incentivized issues. This type of platform can significantly benefit open-source projec…
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Feature: Glove
Task: Design Fashionable Glove
Description: Design a glove fashionable enough to be attractive to the common
consumer (3 or 4 different designs)
Date Assigned: 8/26/2012
Due D…
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Hi, I want to train a attitude controller, this project is angle_rate controller. I think your work is so good! So I want to ask how
to design the reward in my need. Could give some suggestions?
Th…