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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. open Blender
2. switch to 'USD Hydra' Render Engine
3. switch to MaterialX tab
4. press 'New'
-> view switches to Blender…
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### Godot version
4.0.2
### System information
PC: MANJARO-6.1.26 GTX1650 PE: HarmonyOS-3.0 Huawei Kirin980
### Issue description
When exporting Compute Shader project to Android, I found that g…
scgm0 updated
9 months ago
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**Godot version:**
3.2.4 beta4
**Steps to reproduce:**
1. Create a 2D node with shader material
2. Paste this code
```
shader_type canvas_item;
uniform mat4 test;
```
3. Save the sc…
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### Describe the project you are working on
Godot
### Describe the problem or limitation you are having in your project
Complex visual shader graphs can quickly become challenging to manage a…
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**Godot version:** 3.3.2 | From Steam release
**OS/device including version:**
Test on :
- Windows 10, GeForce 1080 i7-3770k@ 3.5Ghz
- Windows 10, Intel(R) Iris(R) Plus Graphics, Intel Core i…
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**Godot version:**
e2375f4
**Issue description:**
The shader editor, unlike the script editor, doesn't save its state when closed (breakpoints, bookmarks, etc).
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Why is the in editor representation of the shader so much better looking than in engine? This is just a simple shader which make the color be the normal. I would prefer the engine to look like the edi…
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### Tested versions
Tested in Godot **v4.2.1.stable.official** and **v4.3.dev6.official**
### System information
Godot v4.2.1.stable - Pop!_OS 22.04 LTS - X11 - Vulkan (Mobile) - integrated AMD Rad…
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### Editor
Resource editor
### Description of your feature request
Here's a quick list of lumps that can be found:
- DECOHACK: a DECORATE-like lump containing source code for complex DEHACKE…
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### Tested versions
Godot v4.3.dev (ae51db75e)
### System information
Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 3060 (NVIDIA; 31.0.15.3619) - 11th Gen Intel(R) Core(TM) …