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Determine a base enemy type and create a simple spritesheet for it
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_From [PassiveA...@gmail.com](https://code.google.com/u/115615810045089520973/) on July 16, 2012 07:48:12_
What do you need to do? Have a SpriteSheet mini editor window like the pixethello implementa…
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What do you need to do?
Have a SpriteSheet mini editor window like the pixethello implementation. This
could tackle issues 59,60,64 & 77.
Not to mention being extremely usefully and turn aseprit…
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Traceback (most recent call last):
File "D:\Programming\Game Modding\Friday Night Funkin\Spritesheets\FnF-Spritesheet-and-XML-Maker\src\xmlpngUI.py", line 306, in generate_xml
statuscode,…
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@ForkandBeard
I need a feature, which makes it possible for me to zoom in om my imported spritesheet. The issue is that I have created a very small spritesheet
8 bit tiles, with a width of 128x128, …
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The idea is to explore whether/how NimScript can allow us to plug-in custom tasks to perform when the user builds the project.
Here's an examples of a use case, but can be applied to all kinds of a…
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In my case, I use a big spritesheet of images for my drag and drop items. You can move them from one grid to another. If I drag/drop them, the resulting placeholder image is the WHOLE spritesheet - is…
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Asset loading is damn slow, even with the delaying we do. Delaying is dumb as heck too.
## Estimated Cost
6 seconds
## Solution
New with 515 we gain the ability to pass references into htm…
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The OL APIs are still experimental and changing and I feel we've not seen a performance degradation on the default VectorImageLayer that everyone's using.
This would also mean we could pull allllll…
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I run `spritesheet-js --scale 50% [my files]` and not scaling is applied.
For any value of `scale` that i provide, the resulting `spritesheet.png` and `spritesheet.json` are the same size.
sprit…