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Hi there, I would like to develop a new AI player. Is there any documentation about this? I looked for it on the Wiki but could not find anything. Thanks in advance!
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[Another Self Reminder]
# Context
This functionality is based on Rust 'features' in cargo:
- https://doc.rust-lang.org/cargo/reference/features.html
Reloaded-III will be built based on a mod…
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Apple released macOS 10.15 Catalina today, and Snes9x does not run on it.
Earlier this year, I volunteered to update Snes9x for Catalina, but I severely underestimated the amount of work this would…
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Hi Andrei,
Firstly, Zebra is impressive. I've been reviewing lots of JS frameworks lately, in particular looking for better ways to handle UI, and I finally hit a point where I thought "why is every …
ghost updated
8 years ago
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There can be a wealth of knowledge derived from the game logs. Unfortunately it's not really in a form that is easily consumable. How much effort would it take to produce a log of all the game events …
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Hey there. Sorry if this isn't the best way to get in touch with people involved in the project. I've used git/svn for years but always stayed away from Github.
So I worked on the BNT code base yea…
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### Describe the project you are working on
A game with a settings screen where I want to describe certain settings in tooltips - and not just when the player is navigating via mouse.
### Descri…
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As mentioned in the title, when I used the XUnity.AutoTranslator plugin, I found that the translated text could not be displayed normally, and all displayed "口 口"
After querying the development docum…
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### Is your feature request related to a problem? Please describe.
As mentioned in the PGVector [documentation](https://github.com/pgvector/pgvector), nearest documents are fetched for a given qu…