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**Godot version:**
3.3 Stable "Latest"
**OS/device including version:**
GTX 1660
GLES3
**Issue description:**
While working on my game I have noticed that some random tiles like floor/wall…
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This issue seems related to https://github.com/godotengine/godot/issues/24003, but still present (regression error?)
I'm running Godot 3.2.3.stable, on Windows 10.
I have set up a TileMap Autoti…
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hello, do you have any ideas to use https://github.com/StarArawn/bevy_ecs_tilemap? I am confused to using this crate when the tilemap assert are from a big asset png file.
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Create a generic shader-based tilemap plugin. Tiled and other editor-specific support should be in separate plugins that can be used in conjunction with this generic plugin.
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Tilemaps can store 8-bit tile IDs. Attribute maps store any high `T`ile bits, plus `P`alette ID (0-7) and `X` and `Y` flip. (There are other bits, liek priority, but they're not relevant to RGBGFX.)
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### Godot version
4.2 beta3
### System information
windows 10 vulkan
### Issue description
tileMap editor backgroud takes a long time in selecting shadow or light tiles...
This happens because …
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**Describe the bug**
v.1.0.0.0, the last 'stable build'
**To reproduce**
Steps to reproduce the behavior:
1.Select the eraser tool in the tile map editor
2.Move the cursor into the tilemap win…
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4.1
Need documentation on how to programmatically get defined tilemappattern from tilemap. Not tilemap.get which creates a new tilepattern. Tilepattern from the UI.
See: https://docs.godotengin…
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When using `webgpu` renderer, two (or possibly more) tilemaps can be moved only with same "speed".
I have two tilemaps (both using same TetureSource) and attempt at changing their position with diffe…
ajur updated
3 months ago
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Not a defect, but the tilemap section could be enhanced to cover the capability added in 3.01.08 which adds support for using 8K Bank 7 as well as the 16K Bank 5 to store tile maps and definitions.
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