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There have been some discussions lately around an updated glTF material model to support additional capabilities. Please consider this a requirements gathering exercise to understand what kind of capa…
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Impacto: Medio.
Plataforma o entorno: PC/Móvil, Chrome/Mozilla.
Descripción: El shader que se usa dentro del juego, al no aplicarse a todo el escenario (elementos interactuables, estructuras, enemig…
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![width=200,height=183](https://cdn.discordapp.com/attachments/909925202106933288/909925259900223559/unknown.png)
The old ToonShader looks bad and did not take into account many features of the model…
avaer updated
2 years ago
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Dear Sir/Madam,
Really need your help here. We downloaded the asset from unity store, and worked with it for one project, and really liked it. But recently, suddenly the path curve is not displayin…
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Hi.
I started developing of a THREE.NodeMaterial to reconcile the differences materials between 3D authoring software. In SEA3D Studio has options to create layers in Albedo with mask and various bl…
sunag updated
2 years ago
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### Describe the project you are working on
Currently working on a VTuber app (animates 3D character based on motion capture data) with transition effects applied on user-provided `.glb` or `.vrm` …
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**Describe the bug**
when i export my Scene-object to 3ds, ai_assert(false) occur error.
because aiShadingMode_PBR_BRDF of shading_mode is not processed.
so that I took care of it temporarily.
b…
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Organize the UI in a way that is easy to understand, since there are many functions that users do not know/familiar.
### MMD Tools on Sidebar (Utilities for Model Creation, Hide/Show with Preferenc…
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Hello!
Thank you for making this incredible dataset!
I want to use Creative Flow+ for my optical flow research, and I have some questions.
In Figure 7(b) quantitative results (in your CVPR 2019…