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Also enable troop information for other views than hometown. e.g. occupied towns, allied towns, spy reports etc.
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Integrate towny into existing systems.
## Towny Tasks
- [x] Add dependancy
- [x] Add utilities in core plugin for easy access. (45%)
## Core Tasks
- [ ] Add town info to player stat information (Still…
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- [ ] Transform specified
- [x] Transform implemented
- [ ] Codelists created
- [x] Column mapping
- [x] Additional metadata
- [ ] Reviewed
- [ ] Periodic build trigger
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If you create a town and form a loop with claimed land, dynmap shows the unclaimed interior land as claimed. The tiles properly report themselves as unclaimed in game.
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With Liveandletdie finalizing the town capturing method I'd like to implement a repair/rearm/gear purchase ability, scaled to the size of a town. Meaning a 100 town may give you repair abilities but n…
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**Is your feature request related to a problem? Please describe.**
A large number of towns and districts in Bavaria work with Freinet-Online as their master data management system. Volunteers are cre…
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In regions without large towns, when zoomed out often no towns are labeled at all.
This forces the user to zoom in and out constantly to locate the towns around.
Attached is a screenshot of Seu d'Urg…
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### Description
It would be nice if the address field UI gave the user the ability to set the town, village or hamlet of an address.
It varies a bit by region but looking at the UK data we current…
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You have a lot of good stuff cool, here's what I'd like to see from your mission.
_Large amount of towns added
*Parameter to create "random" areas of the map. Any chance you could create differ…
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In the towns Carwen and Tycoon(as far as I've gotten into the game) there is a lot of stuttering. It might just be the game but it doesn't happen anywhere else except towns from what I can tell. It al…
ghost updated
2 years ago