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## Current in-game behaviour.
Place trampoline on the ground facing up.
Have a blob bounce on it.
After a while it will reach the left or right side of the trampoline.
If this is not intention…
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This is a proposal to make the following change:
Currently, each interrupt can configured to use the hardware vectoring or not. This does create some challenges, as HW-vectored interrupts do not mi…
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```➜ clj-cheshire-cat git:(master) ✗ java -version
openjdk version "1.8.0_222"
OpenJDK Runtime Environment (AdoptOpenJDK)(build 1.8.0_222-b10)
OpenJDK 64-Bit Server VM (AdoptOpenJDK)(build 25.222-…
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https://github.com/elm/compiler/issues/2268
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```py
import ctypes
@ctypes.CFUNCTYPE(
None,
)
def test():
return None
```
Perhaps the `libffi` version should be raised higher.
```
3.4.6 Feb-18-2024
Fix long double regr…
qTich updated
3 months ago
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Tried a game with BepInEx 6.0.0-pre.2 as BepInEx 6.0.0-pre.1 crash on preloader phase. Using pre1 version of the plugin does nothing but using net6 version does load into game but crash the game soon …
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As it turns out, debug-repl's `break!` throws NPE when called inside a trampoline REPL.
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## System Details
system version: iOS 14.2 beta 2、3、4
architecture: arm64e
download the app through `apple configurator2`
## Problems Description
may crash when calling bound_puts :
…
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Im attempting to build on raspbian bullseye (both 32/64 versions have been tried)
Trying to build on a raspberry pi 4 triggers a bunch of assembly errors:
```
Starting >>> mimick_vendor
--- st…
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### 1. Current Behavior
#### 1.1. Description
Bouncing on the trampoline in Whistling Grove never grants any credit towards [Bounce](https://warcraft.wiki.gg/wiki/Bounce), so you stay at 0/20 an…