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Using the Linux SteamVR beta with the Nvidia Vulkan PPA on Kubuntu 16.10, the VR setup all works fine. Room setup works and once the HMD is started, you can see the default VR space and chaperoned wit…
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I'm using a very unusual VR setup (TrinusVR + PS Move) and because of that, sometimes i have to recenter the controllers with start+select. In other VR games it works fine, but in Vivecraft it also op…
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Hi @andreasplesch
There is a feature suggested by @npolys that when we are in VR mode we should be able to use controller buttons to perform additional functions apart from zooming in like different…
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First off want to say how blown away I was by how well done this mod is. 11/10. Played the whole game non VR and now playing in VR it feels like it's an official port and a true nightmare come true. U…
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Hey Y'all! I've seen a few videos of people configuring and running psmoveservice with the controllers not being very jitter, aligned with their body, and acting like normal controllers. However even …
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I built the atlas,the vr mode is working well but controllers are not working. Any help towards this??
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Hi all,
This project looks really nice.
We are managing to running it on chromium experimental feature with both flags activated.
Unfortunately the controllers never appears.
Does one, need to …
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Hi All,
Can someone help me? I'm using Gear VR with ALVR and Steam controller. Somehow i can't crouch. I did try everything what was on my mind. Shunting down controller and power it up in differen…
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Now that we can finally test the game in VR rendering, we can see that the placement and movement of tracked objects is not matched in VR. Keeping the 2 controllers at hip level and raising them to th…
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Whirligig has a lot of actions it can perform, and especially ones that are related to picture adjustment are very numerous. That's great, but it also means that a single xbox / ps4 controller is not …