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Currently we're using the OpenGL rendering configuration in the embedding API, via ANGLE. Longer term, we should investigate other possibilities:
- Skia has a Vulkan backend; we could potentially wir…
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### Tested versions
4.0, 4.1 and 4.2.2
### System information
Windows 11 - Godot v.4.2.2 - NVIDIA GeForce RTX 3060 Laptop GPU -
### Issue description
When I create or open a project ma…
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### Problem description
Xfce4-session doesn't start. Results in a blank screen.
Additional info if needed : My device doesn't support vulkan I think.
### What steps will reproduce the bug?
…
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Would be good to see if it's possible to add DX11, because it has better perfomance, and has lots of benefits in making of shaders. I know it would take a lot of time, so good luck. It worths to try.
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```
00:00:00.076 [wlr] [render/vulkan/vulkan.c:258] Vulkan device: 'NVIDIA GeForce RTX 3060 Laptop GPU'
00:00:00.076 [wlr] [render/vulkan/vulkan.c:259] Device type: 'discrete'
00:00:00.076 [wlr] …
awsms updated
3 months ago
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We have had a few issues floating around discussing the engine and rendering. This is a story to replace those and center the discussion around simply updating the rendering functionality.
Closes: …
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While CUDA is king in field of GPU Computations,
their licensing is very strict and expensive when used on non-workstation environment.
Any insight on possibility of migrating to Vulkan API for ha…
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**Describe the bug**
Tried out the 4.0 Beta, switched to Vulkan in the options and then it doesn't launch.
Terminal output:
> [liam@liam-pc ~]$ warzone2100
> error |12:43:36: [_initialize:28…
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### Describe the bug
Despite setting the preferred IDE to something else (like VSCode), after closing the editor and the launcher, and reopening the editor, the preferred editor is Visual Studio agai…
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Here is a suggestion, I don't know where else to put it, but here it is. https://github.com/mono/VulkanSharp